Regret and soldiers during a rainy battle scene in ZENONIA 1
Fan-Made Community Wiki

ZENONIA 1 Wiki

ZENONIA 1 Wiki helps new and returning players choose a class, plan stats and skills, and move through the action RPG without getting stranded by its older systems. Find focused guides for builds, quest routes, maps, bosses, equipment, good and evil choices, endings, and all 44 Steam achievements.

Steam release
Aug 31, 2026
Classes
3
Achievements
44
Steam reviews
94% positive

What is ZENONIA 1?

ZENONIA 1 is a single-player action RPG restored for PC on Steam, preserving the original story, three-class growth structure, equipment, skills, and good or evil alignment. Players guide Regret through a region-spanning adventure while balancing combat growth with hunger, weight, and a day and night cycle. Modern controls, clearer UI, quick save, equipment comparison, batch repair, and Steam achievements make the classic progression loop easier to read.

Explore All Guides
Developers
Com2us Holdings and CFK Co., Ltd.
Platform
Windows PC via Steam
Genre
Single-player Action RPG
Release
August 31, 2026
Latest

Recently reviewed guides

Open the ZENONIA 1 page most recently checked for the Steam restoration.

bosses2026-08-31

ZENONIA 1 Bosses in Campaign Order

See every ZENONIA 1 boss in route order, including alignment swaps, puzzle checks, fight preparation, and current Steam balance limits.

Start Reading

Keep your route moving

Use a focused answer for the next build, route, or system decision.

  1. 1

    ZENONIA 1 Map and Region Route

    Follow ZENONIA 1 towns, fields, lakes, caves, and seal regions in campaign order, with service hubs and stuck-route checks.

    Read guide
Quick Answers

ZENONIA 1 FAQ

Core facts for planning a first journey with Regret.

Steam Restoration

See the restored systems in motion

Watch current Steam demo gameplay showing the opening interface, movement, hunger, stats, skills, and equipment durability.

Ready to continue?

Master the next ZENONIA 1 decision

Choose a focused guide and turn the next class, route, boss, or ending decision into a clear action.